PlayStation Need for Speed: Most Wanted

AZORES

Power Member
Editora: EAProdutora: Criterion

Género:
Corridas, "arcada"

Data de Lançamento:
30 de Outurbro de 2012

Imagens:


VITA_NFSMW13scrn_gallery_post.jpg


VITA_OUTRUN_COPS_gallery_post.jpg


iP58UZKwDJV4x.JPG



Vídeos(não disponível):

“This is going to be the best racing game on Vita this year.” It’s a bold statement, but one that Alex Ward, Vice President of Criterion, doesn’t make lightly. He’s talking about the Vita version of Need for Speed: Most Wanted, which is being shown for the first time at Gamescom, and it’s no surprise he’s happy about what the development team has achieved with the game.Incredibly, the Vita version of Need for Speed: Most Wanted is essentially the same as the PS3 and Xbox 360 games. “Everything from what we the ‘TV game’ is here on the small screen,” he announces. And when he says everything, he means it – every highway, back street, bridge and tunnel. All of the cars, the meet-ups, the challenges and the drive-through garages – they’re all in the game, and importantly they haven’t been cut down or changed to fit the Vita.
“This is pretty much the PS3 version of the game shoehorned onto Vita very tightly,” he continues. “This is a very technically ambitious thing to do - there aren’t any open-world games on Vita so far. To keep the world the same, to not make any compromises – that’s what we’ve done.”
So when you get behind the wheel of a BMW M5 in Need for Speed Vita it’ll feel exactly the same as it does on PS3. The handling is just as sharp and responsive, the drifting as perfectly pitched, which is impressive considering the differences between two machines. “On handheld the physics are very hard to get right because you’re very limited on memory but the handling is pretty much the same,” explains Ward. “We can do the same demo on Vita that we can on PS3.”
Better still, all of the detail from the home console game is carried over too, so as a race progresses your car gets scuffed and scraped, and damaged with every knock it takes. There will be races at different times of the day too, and while Criterion is still hard at work populating the city and implementing many of the features, we did see the switch from daytime to dusk, with your car’s headlights flickering into action to illuminate the tarmac ahead.
Impressively, Ward promises that all of the cars will feature in the game, and they look fantastic on Vita’s small but punchy screen. “These cars are the best cars ever to appear in a Need for Speed game,” he enthuses, “and they’re the same here as they are on PS3 and 360. To get them onto Vita like this is ******* insane.” And like its bigger brother, Vita’s recreation of the city of Fairhaven will be littered with supercars waiting to be found. Stumbled upon a Porsche 911 Carrera 4S? Simply jack it and it’s yours to keep.
Multiplayer will be fully supported, with all of the modes and challenges making the jump onto Sony’s handheld. Unfortunately cross-play isn’t going to feature – the idea of PS3 and Vita owners going head-to-head was a little too ambitious – but it will fully support Autolog. So when you race on the Vita version – or indeed any version of the game, including iPad – you’re constantly earning Speed Points that accumulate on your Autolog profile, all of which help bump you up the Most Wanted leaderboards.
Need for Speed will make use of Vita’s unique functionality too, and the touchscreen can be used to quickly access HUD information in the middle of a race. But Ward was quick to iterate that it won’t impact how the game plays, and that thankfully “you won’t be driving using the touchscreen.” Or the gyro, we hope.
Most Wanted on Vita is an ambitious project, then, but one whose ambition is more than matched by the talent of the developer behind the game. Criterion’s racing pedigree is unquestionable, and with Hot Pursuit and now Most Wanted it’s brought the Need for Speed name back to the top of its game. While some developers outsource handheld versions of big franchises to enable them to focus on the home console versions, it’s a testament to Criterion’s commitment that it kept the project to itself. “It would’ve been really easy to do Vita out of house,” says Ward. “We did that on some of our previous games. But when I saw the specs for the Vita, I knew we had to do it.”
I’m thankful they chose to do it, too.
 
[PSV] Need for Speed Most Wanted

[h=1]Need for Speed: Most Wanted: Vita's Hidden Gem[/h][h=2]Criterion's open-world racer rules the road on Vita.[/h]
by Alex Simmons
AUGUST 15, 2012


“This is going to be the best racing game on Vita this year.” It’s a bold statement, but one that Alex Ward, Vice President of Criterion, doesn’t make lightly. He’s talking about the Vita version of Need for Speed: Most Wanted, which is being shown for the first time at Gamescom, and it’s no surprise he’s happy about what the development team has achieved with the game.
Incredibly, the Vita version of Need for Speed: Most Wanted is essentially the same as the PS3 and Xbox 360 games. “Everything from what we the ‘TV game’ is here on the small screen,” he announces. And when he says everything, he means it – every highway, back street, bridge and tunnel. All of the cars, the meet-ups, the challenges and the drive-through garages – they’re all in the game, and importantly they haven’t been cut down or changed to fit the Vita.
“This is pretty much the PS3 version of the game shoehorned onto Vita very tightly,” he continues. “This is a very technically ambitious thing to do - there aren’t any open-world games on Vita so far. To keep the world the same, to not make any compromises – that’s what we’ve done.”



So when you get behind the wheel of a BMW M5 in Need for Speed Vita it’ll feel exactly the same as it does on PS3. The handling is just as sharp and responsive, the drifting as perfectly pitched, which is impressive considering the differences between two machines. “On handheld the physics are very hard to get right because you’re very limited on memory but the handling is pretty much the same,” explains Ward. “We can do the same demo on Vita that we can on PS3.”
Better still, all of the detail from the home console game is carried over too, so as a race progresses your car gets scuffed and scraped, and damaged with every knock it takes. There will be races at different times of the day too, and while Criterion is still hard at work populating the city and implementing many of the features, we did see the switch from daytime to dusk, with your car’s headlights flickering into action to illuminate the tarmac ahead.
Impressively, Ward promises that all of the cars will feature in the game, and they look fantastic on Vita’s small but punchy screen. “These cars are the best cars ever to appear in a Need for Speed game,” he enthuses, “and they’re the same here as they are on PS3 and 360. To get them onto Vita like this is ******* insane.” And like its bigger brother, Vita’s recreation of the city of Fairhaven will be littered with supercars waiting to be found. Stumbled upon a Porsche 911 Carrera 4S? Simply jack it and it’s yours to keep.
Multiplayer will be fully supported, with all of the modes and challenges making the jump onto Sony’s handheld. Unfortunately cross-play isn’t going to feature – the idea of PS3 and Vita owners going head-to-head was a little too ambitious – but it will fully support Autolog. So when you race on the Vita version – or indeed any version of the game, including iPad – you’re constantly earning Speed Points that accumulate on your Autolog profile, all of which help bump you up the Most Wanted leaderboards.
Need for Speed will make use of Vita’s unique functionality too, and the touchscreen can be used to quickly access HUD information in the middle of a race. But Ward was quick to iterate that it won’t impact how the game plays, and that thankfully “you won’t be driving using the touchscreen.” Or the gyro, we hope.
Most Wanted on Vita is an ambitious project, then, but one whose ambition is more than matched by the talent of the developer behind the game. Criterion’s racing pedigree is unquestionable, and with Hot Pursuit and now Most Wanted it’s brought the Need for Speed name back to the top of its game. While some developers outsource handheld versions of big franchises to enable them to focus on the home console versions, it’s a testament to Criterion’s commitment that it kept the project to itself. “It would’ve been really easy to do Vita out of house,” says Ward. “We did that on some of our previous games. But when I saw the specs for the Vita, I knew we had to do it.”


I’m thankful they chose to do it, too.

E a página oficial do jogo:

PS Vita represents a huge step for Criterion Games. It's the first Need for Speed game developed internally by the team for any handheld system.And what a system. We managed to crowbar the entire PlayStation 3 game onto Vita, so you get 98% of the races and events plus a few events exclusive to the PSVita. You also get all the cars from the PlayStation 3 game.
Our nonstop online play makes the conversion in place, albeit with 4 players rather than 8, and the connected open world of Fairhaven is right there too – all the collectibles, speed cameras, Jack Spots, the Milestone events for each car and of course it's all wired up to Autolog.
screen2psvita.jpg



Because you're not always connected on Vita, we let you store an offline version of your Most Wanted List. You can play as much of the game as you like, and it'll track how many Speed Points you earn plus all the record speeds, times, and jumps you hit, then sync with your online listings as soon as you're connected again.
Everything you do on the Vita earns you Speed Points and get you closer to that top spot on your friends Most Wanted list whether they're playing on PS3, Vita or any other system.
Our Vita game will be available on 30th October, but you can pre-order it now right here.
screen1psvita.jpg
http://uk.ign.com/articles/2012/08/15/need-for-speed-most-wanted-vitas-hidden-gem
http://www.needforspeed.com/news/most-wanted-ps-vita


C
omo não encontrei nenhuma página referente a este jogo aqui fica.

Gameplay off-screen:
[video=youtube;I4a4w9tNxYc]http://www.youtube.com/watch?v=I4a4w9tNxYc[/video]

Cumps
 
Última edição:
Gostei!! Gostei mesmo!!
Bons gráficos, bom som, estilo "arcade" em open world bem conseguido (igual à PS3) e, ainda assim, um motor de jogo interessante com uma resposta dos carros bem adequada à jogabilidade pretendida. O nível de dificuldade adequa-se a principiantes e jogadores "heavy", pois apesar de ter algumas provas bem difíceis, isso não é impeditivo de progredir nos objectivos.
O online tb tem nota bem positiva, e só alguns tempos de espera nos carregamentos é que são um pouco demorados.
Nota final bem positiva... a Vita começa pois a dar cartas... era preciso aparecer bons jogos!!
 
Estou tentado a comprar.

Quem já pôs as mãos no jogo que diz? vale a pena?
É que não tou a ver nenhum jogos de carros de jeito a sair para breve.
 
Se só mandar vir o jogo sabes em quanto fica os portes?

Se mandares só o jogo os portes ficam em 6.48 libras.

O que digo é para acrescentares protectores de ecrã ou algo que custe umas 3 libras que assim já ficas com portes grátis.

Em relação ao jogo apenas experimentei uns segundos e pareceu me muito bom, bons gráficos, boa jogabilidade (pareceu me exactamente igual á PS3).

Por isso acho que pelo preço que está neste momento, é uma excelente compra.

Cumprimentos,
 
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