PlayStation Helldivers 2 (Arrowhead)

PATCH 01.000.203

Good day citizens and Helldivers of Super Earth
Today we bring crash fixes as well as a calibration to one of our existing armors passive ability.

Overview

  • Fixes to armor passive.
  • Various improvements to stability.

Gameplay

  • CE-27 Ground Breaker armor now has the Engineer kit passive as previously advertised.

Fixes

Crash Fixes
  • Fixed multiple crashes that could occur in the loadout screen when other players left or joined the game.
  • Fixed multiple crashes that could occur after extraction when the mission results and rewards were shown.
  • Fixed crash which could occur when throwing back a grenade while wielding a heat-based weapon.
  • Fixed crash that could occur when hosting a play session migrates to another player.
  • Fixed crash that could occur if too many civilians spawn.
  • Fixed various other crashes that could occur when deploying to mission.
  • Fixed various other crashes that could occur during gameplay.

Other Fixes
  • Fixed an issue that resulted in different damage being dealt enemies between PC and console players.
  • Red boxes in defense missions are no longer visible.
  • Major orders should now properly display text.


Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed. This list is not exhaustive, and we are continuing to identify issues and create fixes. These are organized by feedback, reports, severity, etc.
  • Superior Packing Methodology ship module does not work properly.
  • Players may be unable to navigate to the search results in the Social Menu.

Various issues involving friend invites and cross play:
  • Player name may show up blank on the other player's friend list.
  • Friend Request cannot be accepted when the requesting player changed their username before the request was accepted.
  • Cross-platform friend invites might not show up in the Friend Requests tab.
  • Players cannot unfriend players befriended via friend code.
  • Players cannot unblock players that were not in their Friends list beforehand.


  • Damage-over-time effects may only apply when dealt by the host.
  • Players may experience delays in Medals and Super Credits payouts.
  • Enemies that bleed out do not progress Personal Orders and Eradicate missions.
  • Certain weapons like Sickle cannot shoot through foliage.
  • Scopes on some weapons such as the Anti-Materiel Rifle are slightly misaligned.
  • Arc weapons sometimes behave inconsistently and sometimes misfire.
  • Spear’s targeting is inconsistent, making it hard to lock-on to larger enemies.
  • Stratagem beam might attach itself to an enemy but it will deploy to its original location.
  • Explosions do not break your limbs (except for when you fly into a rock).
  • Area around Automaton Detector Tower makes blue stratagems such as the hellbomb bounce and be repelled when trying to call them down close to the tower.
  • Planet liberation reaches 100% at the end of every Defend mission.


Go now, and may liberty guide your path
End of transmission
Release Captain Carlberg out
 
Entrei agora no Helldivers pela primeira vez. Adoro o feel Starship Troopers e o combate parece interessante, sobretudo em dificuldades mais elevadas!
 
Entrei agora no Helldivers pela primeira vez. Adoro o feel Starship Troopers e o combate parece interessante, sobretudo em dificuldades mais elevadas!

Por curiosidade, quando entraste na nave pela 1ºvez, recebeste quantas Warbond Medals? Queria saber se mesmo os novos jogadores, recebem as medalhas das missões que ja foram completadas.
 
HD2-sales.jpg
 
Questiono se o preço do jogo também não teve impacto. Um jogo ser lançado a 40€ nos dias de hoje é incomum e sendo um jogo com qualidade, incentiva ainda mais a malta a comprar.
 
Questiono se o preço do jogo também não teve impacto. Um jogo ser lançado a 40€ nos dias de hoje é incomum e sendo um jogo com qualidade, incentiva ainda mais a malta a comprar.

Claro que teve lol

E não é incomum. Há editoras que fazem vida a lançar AAs musculados. A malta só se lembra dos grandes como a EA,Ubi,Take Two e afins,mas há editoras mais pequenas. Ultimo jogo que completei(e gostei bastante) foi o Evil West,e esse até é da Devolver. E estou de olho em promos de reserva/promo no geral no Space Marine 2 da Focus e o Robocop:Rogue City da Tacon.
 
Questiono se o preço do jogo também não teve impacto. Um jogo ser lançado a 40€ nos dias de hoje é incomum e sendo um jogo com qualidade, incentiva ainda mais a malta a comprar.

Sim, o preço teve influência pois baixa a barreira de entrada, mas não só. Um passa a palavra positivo, o não ter microtransações agressivas e não ter battle passes que induzem FOMO também são fatores a ter em conta.
 
Helldivers 2 Players Failed the Last Major Order, and Now ‘The Second Galactic War’ Has Begun
Despite players’ best efforts, Helldivers came 78% towards the stated goal, and in an in-universe Galactic War update from Super Earth High Command posted to the Helldivers Discord, Arrowhead signaled it would hold the the Anti-Tank Mines Stratagem back — for now.

“After five days of intense decommissioning of Automatons into scrap metal for use in advanced anti-tank mines, the Helldivers came 78% towards the stated goal of 2 billion dead bots,” the message reads. “This means that the new stratagem will continue to elude the Helldiver arsenal for now…”

It’s perhaps no surprise to see this Major Order failed, given Arrowhead had warned it had fixed a bug that caused a previous Major Order to kill 2 billion bugs to be completed too quickly. The Anti-Tank Mines Stratagem will obviously be released in time, but what’s interesting is what comes next in the Galactic War.

Dungeon Master Joel, who pulls the meta-narrative strings from within the bowels of Arrowhead headquarters, appears to have a surprise up his sleeve. The rest of Super Earth’s statement says the war has now escalated into what’s called The Second Galactic War, and that all conflict leading up to this point “was merely an elaborate special operation.”

And here’s a very interesting line, already being picked apart by the Helldivers community: “New recruits are being trained to bolster the ranks of SEAF, and the Helldivers are tasked with guarding these training facilities so that each recruit can be given their rigorous 72 hour basic training.”

"All conflict leading up to this was merely an elaborate special operation.
It could be nothing, but some players are speculating that this is a tease for the arrival of NPC squads. Perhaps an upcoming Stratagem will call in a four-person team who drop down onto the battlefield to help out until they, inevitably, bite the dust.

Here’s the rest of the statement in full:

“The war now escalates into what is officially called ‘The Second Galactic War.’ All conflict leading up to this was merely an elaborate special operation. New recruits are being trained to bolster the ranks of SEAF, and the Helldivers are tasked with guarding these training facilities so that each recruit can be given their rigorous 72 hour basic training.”
 
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