Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Gostava de saber porque raio não temos acesso a esta demo como os EUA têm, gostava de experimentar o jogo pois é daqueles que estou indeciso entre comprar ou não, e assim não vou lá...
Não sei como é possível ainda se usar estas desculpas. Fazer demos com quebras de frames numa consola nova é a mesma coisa que pegar no bazooka e rebentar com um pé, não faz sentido nenhum. Se não tinham algo de bom para mostrar, não mostravam.For those of you who haven’t listened to Sonic Talk, Lycett’s explanation for the poor performance of the Wii U version was the simple fact that the demo the critics were playing at GDC was based on old code. Since then, more previews have come out complaining about the frame rate issues, but that’s probably because it’s the same exact demo. SEGA will typically use the same demo across multiple events, as it takes time to make a new one, and according to Lycett on Sonic Talk that was time the team simply did not have.
with its generally solid frame-rate in solo play
PS3: 1280x720A resolução deve ser idêntica em todas as consolas, no PC acredito que atinge melhores resoluções!
Deve ter sido de um artigo da eurogamer:Ah? De onde tiraste esses dados?
On the main screen, Nintendo's platform manages to output a native resolution of 1024x576, with a post-process approach to anti-aliasing running over the top. Compared with the full 1280x720 frame-buffer we see running on PS3 - also benefiting from this AA treatment - it's surprising that such a downgrade doesn't impact the Wii U version so negatively. The worst of it boils down to a subtle moire noise pattern forming across fencing when viewed from afar, and a few rougher edges on the Shibuya Downtown stage. This doesn't amount to anything drastic during play. By comparison, the 360 renders at a 6 per cent higher overall pixel count of 1152x544, with similar artifacting issues disguised by the efficient AA. In general, the PS3 does look the sharpest of the bunch by a narrow margin, but the other two formats acquit themselves very nicely thanks to the frequency of the motion blur.