Multiplataforma Street Fighter 6 (Capcom)

O jogo está bom? Tem pernas para andar essa nova abordagem?

Gostei do que vi nos vídeos, parece interessante e ser mais do que apenas fazer lutas.
 
Demo já disponível na PS e em todas as plataformas no dia 26 de Abril.

PS5: https://store.playstation.com/pt-pt/product/EP0102-PPSA07186_00-SF6DEMO000000000
PS4: https://store.playstation.com/pt-pt/product/EP0102-CUSA33102_00-SF6DEMO000000000

EDIT: Reveladas as personagens DLC do primeiro Season Pass.


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Última edição:

- Tested the demo on all available consoles (PS4/Pro/PS5/Series S|X)
- "Bar of quality is so much higher" - when compared to SF5 in main character model details and arcade fights
- World tour mode has various technical shortcomings, including 10 FPS animations on distant enemies, pop-up etc. This is the same on all consoles

- Starting with PS console trio comparison
- PS4: 1080p, Pro: 1440p, PS5: 4K in both Res and Perf mode
- PS5 has additional DoF and higher texture resolution in comparison to PS4/Pro
- Ambient shading, floor textures, density and reflections are lower quality (SSR is missing) on PS4 compared to PS5
- SSR is re-engaged in world tour mode but texture quality etc is worse than PS5. It can take seconds for full textures to load

- Series S: Only one performance profile which runs at 1080p.
- SX: 4K in both modes like PS5.
- Series S more closer to PS4 Pro in terms of some rendering settings. Ryu's beard is also bugged in Series S. Series X, same as PS5.

- On PS5 | SX we have 2 modes, Res and Perf.
- Res modes is pretty much locked to 60 in regular arcade mode
- Perf mode doesn't change much in the arcade mode.
- However in the World Tour mode, the Resolution mode drops to 30 FPS in battles w/ bad frame pacing. Performance mode keeps 60 FPS but drops resolution to 1440p.
- The above is the same on both PS5 and SX

- Series S runs at native 1080p in all modes at 60 FPS barring one tutorial fight where it has some drops to mid 50s.

- PS4 / Pro have no toggles and world tour mode runs with unlocked frame rate while battles cap to 30 FPS.
- Arcade mode runs at 60 FPS on both without breaking any sweat.

- All machines have a "Low latency" toggle which disables V-Sync
- On PS5|SX it also targets 120hz. However, the game logic is still locked to 60hz. So it's a 60hz image in a 120hz container.
- At best it might offer a little improvement in controller response but it does not make the game run at 120hz.
 
Última edição:
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